Closed pre-alpha · Windows prototype
A massive physics party game about staying upright while the world, and everyone on it, keeps moving.
Run the ring. Survive the paperwork. Try not to become a metaphor.
Your assignment is continuous.
The ring rotates under local gravity. Run anywhere around its inside surface, avoid the obstacles and the crowd, then complete a full turn before physics files an objection.
- 01SpawnReport for duty.
- 02RunFollow the ring.
- 03CollideMeet a colleague.
- 04RagdollLose all composure.
- 05FallEnter open space.
- 06RespawnBegin again.
The floor moves. The crowd shoves.
Players run, jump, collide, ragdoll, get smashed or flung into space, and respawn at the beginning. The camera and local gravity stay oriented to the ring wherever the run takes you.
Six districts. One very long career path.
Every part of the wheel has its own obstacles, colour and institutional advice. The satire is broad: work, rat races, consumption, improvement and the administrative mess of being alive.
- 01
Onboarding & Orientation
“WELCOME BACK. THIS IS YOUR FIRST TIME.”
- 02
Productivity Quarter
“OUTPUT IS ITS OWN REWARD.”
- 03
Mandatory Synergy
“WE ALL MOVE FORWARD TOGETHER.”
- 04
Wellness Initiative
“PLEASE RELAX MORE EFFICIENTLY.”
- 05
Performance Review
“THE METRICS REMEMBER EVERYTHING.”
- 06
Long-Term Planning
“RETIREMENT REMAINS A LONG-TERM GOAL.”
Join the first closed shift.
The Windows prototype supports offline practice and private listen-host multiplayer. The first external test begins with two players and scales only after each measured gate holds up.
- Short private invite codes through encrypted Relay.
- No router configuration for ordinary listen-host testers.
- AI fills empty positions while the human headcount is small.
- Windows first. Steam is the intended home, not a public release today.
- Test dates, invitations and build details are still to be confirmed.
Closed pre-alpha testing soon. Bring friends. Empty positions will be filled by enthusiastic automated colleagues.
Volunteer for onboardingHost a test wheel.
The first useful hosting job is straightforward: help validate a small private Relay session across two real computers. A dedicated endpoint is a concrete later stage, not something being presented as finished.
- Immediate test path
- Private Relay listen-host
- Router work
- None for Relay testers
- Simulation
- Authoritative at 30 Hz
- Network relevance
- 24 circular wheel cells
- First external gate
- Two PCs, one private code
- Dedicated default
- UDP 7777, not test-ready
The host/server runs movement, collisions, wheel motion, AI, obstacle outcomes, ragdolls, deaths and respawns. Clients submit input rather than declaring gameplay results.
The prototype is configured toward 128 participants and the brokered-session ceiling is 150. Neither figure is a demonstrated playable capacity. Early tests start at two and grow gradually.
Read the engineering status
Private host, public find/create, join code, reconnect and leave flows exist. A real private Relay/DTLS host lifecycle has been validated locally, including allocation and clean shutdown. An external second client remains the next acceptance gate.
Direct dedicated-server bootstrap exists, binds to 0.0.0.0 and defaults to UDP gameplay port 7777 when given a public endpoint. Dedicated hosting is not test-ready: Windows and Linux DGS build modules, an accepted deployable artifact and a provider are still outstanding.
A manually hosted dedicated endpoint will need its chosen UDP gameplay port publicly reachable. Relay listen-host sessions do not.
- 1Same-PC host and standalone client
- 2Two PCs through a private Relay code
- 3Four to eight remote players
- 4Dedicated Windows endpoint
- 5Linux or VPS deployment
- 6Measured 32, 64 and 128-player gates
The server does not need to understand the joke.
Run the ring.
Closed multiplayer test preparation is under way. If absurd physics, moving floors and administrative peril sound like a good evening, put your name down.